![]() ![]() This is valid for multichannel configurations as well. The Pan slider adjusts the volume of the left and right speakers. For example if Viz Engine only has stereo configured, but the clip used has 7.1 surround sound, Viz Engine mixes LeftBack and LeftMiddle to FRONT_LEFT and so on. If Viz Engine is configured with fewer channels, Viz Engine mixes the remaining clip channels according to the channel geometry. For example FrontLeft and FrontRight are mixed to the aliases FRONT_LEFT, FRONT_RIGHT and so on. The Default mode uses the Channel settings stored in the clip. ![]() This section contains information on the following topics and procedures: The Audio plug-in has four differet audio clip mixing modes Default, FX and Manual. The Audio plug-in can be applied to any container. Stop Animation: Manually stops the animation at the current timeline, see To stop an animation.The Audio plug-in allows a designer to configure audio channels. Start Animation: Starts the animation from the beginning, see Basic Animation Functions. ![]() Go to Start: Jumps to the start of the timeline, see To jump to start of an animation. As an example, if you have multiple scenes for elections but each of the scenes has the same background animation/director and you set the Use System Time to Active for this director, it will play the background without dropouts or breaking the loop while loading the other scenes, as long as they have the same director where the system time is activated. Use System Time: This function plays seamless looping directors, if you have multiple scenes with the same background animation. For more information, see To play an animation in reverse.Īuto Start: If enabled, the animation will start automatically when it is loaded from the database. Reverse: If enabled, the animations in this director will run backwards. Changing the value in this box will move the Timeline Marker in the Timeline Editor, and the other way around. Timeline: Defines the timeline of the director in fields (each director has a separate timeline). See To delay animations in a director using offsets. ![]() This is the easiest way to shift all animations within the director. Offset: Sets the offset in fields for the whole director from the start of the timeline. The Director editor shows details about the selected director. ![]()
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